Created using PCGen 5.7.13 on Mar 11, 2005
       
  
ABILITY
NAME
BASE
SCORE
BASE
MOD
ABILITY
SCORE
ABILITY
MOD
TEMP
SCORE
TEMP
MOD
STR
Strength
12+112+1

DEX
Dexterity
13+113+1

CON
Constitution
13+113+1

INT
Intelligence
15+215+2

WIS
Wisdom
15+215+2

CHA
Charisma
16+316+3


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
26




  
Walk 20'
AC
Armour Class
15=14:11:10+3+1+1+0+0+0
20-33
0
TOTALFLATTOUCHBASEARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
5=1+4
TOTALDEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLSMAX
RANKS
8/4
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 AppraiseINT02 BalanceDEX0-2 BluffCHA03
 ClimbSTR0-2 ConcentrationCON01 Decipher ScriptINT68
 DiplomacyCHA811 DisguiseCHA03 Escape ArtistDEX0-2
 ForgeryINT02 Gather InformationCHA710 HealWIS02
 HideDEX75 IntimidateCHA03 JumpSTR7-1
 Knowledge (History)INT810 ListenWIS79 Move SilentlyDEX0-2
 Perform (Sing)CHA811 Perform (String Instruments)CHA811 RideDEX01
 SearchINT02 Sense MotiveWIS02 SpellcraftINT68
 SpotWIS02 SurvivalWIS02 SwimSTR0-5
 Use RopeDEX01 Craft (Untrained)INT02
SPECIAL ABILITIES
Bardic knowledge (+9), Bardic music 5/day, Countersong (Su), Fascinate (Sp) - can effect 2 creature, Inspire Competence (Su), Inspire Courage (Su) +1, May wear light armor without incurring the normal arcane spell failure chance.
FEATS
Armor Proficiency (Light), Dodge, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Longsword)
LANGUAGES
Common
SPELLS
 Bard 0
1
2
3
4
5
6
7
8
9
3
4
2
0
0
0
0
0:
Detect Magic (DC:13)Ghost Sound (DC:13)Light (DC:13)
Message (DC:13)Read Magic (DC:13)Resistance (DC:13)
1:
Cause Fear (DC:14)Hideous Laughter (DC:14)Hypnotism (DC:14)
Summon Monster I (DC:14)
2:
Scare (DC:15)Sound Burst (DC:15)Tongues (DC:15)
 * = Domain/Specialty Spell
SAVING THROWSTOTALBASESTATMAGICEPICMISCTEMPORARYCONDITIONAL
MODIFIERS
Fortitude
Constitution
+2=+1++1++0
++0
++0
+
Reflex
Dexterity
+5=+4++1++0
++0
++0
+
Willpower
Wisdom
+6=+4++2++0
++0
++0
+
TOTALBASE ATTACKSTATSIZEEPICMISCTEMPORARY
Melee
ATTACK BONUS
+4=+3
+1+0
+0
+0
+
Ranged
ATTACK BONUS
+4=+3
+1+0
+0
+0
+
Grapple
ATTACK BONUS
+4=+3
+1+0
+0
+0
+
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+4
1d3+1
20/x2
WEAPON
+ATTACK BONUS
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Longsword (Masterwork)
+6
1d8+1
19-20/x2
P
0'
S
M
Crossbow, Light
+4
1d8
19-20/x2
C
80'
P
M
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Studded Leather
Light
+3
+5
-1
15
SHIELD
TYPE
AC

CHECK
SPELL FAILURE
*Buckler (Masterwork)
Shield
+1

+0
5
ITEMS

AC









EQUIPMENT (70.18 lbs. - 43/86/130)
1 x Backpack
2  1 x Elixir of Vision
0  
1 x Longsword (Masterwork)
4  1 x Flint and Steel
0  
1 x Bedroll
5  1 x Musical Instrument (Lute)
3  
2 x Bolts, Crossbow (10)
1  1 x Potion of Cure Light Wounds
0  
1 x Buckler (Masterwork)
5  1 x Rations (Trail/Per Day)
1  
24 x Coin (Copper)
0.02  1 x Spell Component Pouch
3  
815 x Coin (Gold)
0.02  1 x Studded Leather
20  
6 x Coin (Platinum)
0.02  1 x Torch
1  
114 x Coin (Silver)
0.02  1 x Waterskin
0  
1 x Crossbow, Light
4  1 x Whetstone
1  
1 x Dust of Illusion
0  
AMMUNITION
Bolts, Crossbow (10) (2)
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